
NFTs and the evolving world of video games are increasingly advancing to improve the ways of making money through them, especially with NFTs. Based on this, is the essence of playing for fun being lost in favor of economic gain?
Currently, Adrià Mir is Product Owner of GFAL, Games for a Living, a blockchain game developer. A company that works directly to develop an ecosystem of solutions for Web3 video games to have AAA quality.
On the podcast Satoshi's Voices We were lucky enough to interview Adrià Mir, who has a lot to say on this issue.
Adrià Mir in Satoshi's Voices
'The revolution in the gaming world begins with NFTs', Adrián tells us how blockchain technology is causing a real change in gamers and the gaming industry.
This change has been seen with video games such as Axie Infinity, one of the first that initially did not have a sustainable economic model, since the moment new players stopped entering the system was left exposed.
Adrià explains that a game of this type fundamentally requires a base of entertainment and fun, so that the player is interested and has fun playing, thus allowing a community to be created around it. Because if the player has no interest in continuing to play because he likes it, he will not continue playing it and it will not be sustainable.
And, additionally, add the Play2Earn layer, in which the user can obtain an economic return in addition to entertainment. In GFAL, games like Elemental Raiders are built on this premise. Making the game itself have a solid foundation, on which the player is already satisfied and entertained by it and thanks to that he wants to go further.
He also comments on the special emphasis placed on the value of the NFT by his company, as it is vital that the player feels that the time he is investing in playing is being of value to him, turning the act of playing into something reciprocal for both parties.
An example of this that they are already working on is holding tournaments between players, League of Legends style, for the most competitive players, which allows them to interact with other players of the same video game.
Creating an NFT marketplace, where you can share your experience and time in the game with others, is the way to maintain an economic system in these games.
Returning to the question we asked at the beginning, according to Mir, it is true that some time ago, with the Axie boom, there was indeed that uneasiness about earning money in these video games. Seeing himself in this situation, he played for work and taking it this way he did not enjoy it at all. Since it was the beginning of this boom, and it was the first time that players experienced
According to Mir, if people do not enjoy playing, there will be no economically sustainable model, because in the long run people will stop playing.